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Experimental Feature: General Physics Brings Enhanced Interactivity to Fortnite Islands
The Fortnite Team
General Physics is now available in Unreal Editor for Fortnite (UEFN) as an Experimental feature! The Beta version is set to release in Q3 this year, at which point you’ll be able to publish islands using the feature.
With this feature enabled in your islands, players will be able to push, topple, hit, and move objects — unlocking emergent, physics-driven gameplay for experiences that feel more realistic, engaging, and predictably... unpredictable!
Tap into a wide range of genres, including sports games that require realistic ball responses, physics-driven puzzle games with multiple solutions, and action games with timing and chain reaction challenges.
This Experimental release gives you access to an early version of the General Physics feature, enabling you to start exploring the core functionality you need to prototype rich, physics-based experiences right away!
Once the Beta version releases, players in a General Physics-enabled island will use a physics-based character with a more limited set of movements compared to those available in other islands. However, the movements that are available enable the character to interact with objects in a physics-simulated way — something not possible anywhere else in Fortnite.
Creators can enable physics simulation on both UEFN-provided props and custom-made ones. These objects will interact with the environment in a way governed by real-world principles like gravity, friction, and collisions.
Many physics devices — such as the Prop Mover — and devices that impart force — like the Bouncer Gallery — already support interaction with the physics-based character and physics-enabled props while the Experimental feature is enabled. You can view the list of initially supported devices in our documentation. More devices will be supported in future releases.
Note: Objects animated through Sequencer do not properly interact with physics-simulated objects.
We hope you have fun trying out this new feature, and that it inspires new creative ideas and gameplay experiences!
With this feature enabled in your islands, players will be able to push, topple, hit, and move objects — unlocking emergent, physics-driven gameplay for experiences that feel more realistic, engaging, and predictably... unpredictable!
Tap into a wide range of genres, including sports games that require realistic ball responses, physics-driven puzzle games with multiple solutions, and action games with timing and chain reaction challenges.
This Experimental release gives you access to an early version of the General Physics feature, enabling you to start exploring the core functionality you need to prototype rich, physics-based experiences right away!
Getting Started with General Physics
To get started, you’ll need to enable General Physics in Project Settings. Once active, this setting unlocks physics-based characters, prop simulations, and interactions with physics-supporting devices.Once the Beta version releases, players in a General Physics-enabled island will use a physics-based character with a more limited set of movements compared to those available in other islands. However, the movements that are available enable the character to interact with objects in a physics-simulated way — something not possible anywhere else in Fortnite.
Creators can enable physics simulation on both UEFN-provided props and custom-made ones. These objects will interact with the environment in a way governed by real-world principles like gravity, friction, and collisions.
Many physics devices — such as the Prop Mover — and devices that impart force — like the Bouncer Gallery — already support interaction with the physics-based character and physics-enabled props while the Experimental feature is enabled. You can view the list of initially supported devices in our documentation. More devices will be supported in future releases.
Note: Objects animated through Sequencer do not properly interact with physics-simulated objects.
We hope you have fun trying out this new feature, and that it inspires new creative ideas and gameplay experiences!