Fortnite Ecosystem v29.00
The Fortnite Team
v29.00 brings the new Orbit Camera (Early Access) and Post Process devices, as well as updates to the Map Controller and Placeable Ledge devices. Also, you can now use Custom Persistable Data in Verse! Additionally, there are new consumables and moddable weapons, a new tutorial on making cinematics in UEFN, and new Verse snippets for you to use in your projects.
Bug fixes for Creative, UEFN, and Verse can be found in our documentation on the Epic Developer Community site.
New Orbit Camera Device (Early Access*)
The Orbit Camera device attaches to the player's character, and the camera can be freely rotated. This is used a lot in third-person games, giving players the ability to look in any direction. The Early Access release of this device includes several customization options (in the Creative toolset) and properties (in UEFN) you can use to specify how the camera moves, including Distance and Offset amounts.
You can also use the Hide Player option, which can be set to a Distance of 0 (Zero) so you can increase player immersion in your experiences. This provides another way you can engage players, by helping them feel embodied when they are exploring the environment.
*Early Access means we’re giving you an opportunity to try out a feature that’s still under development. When a device is released as Early Access, its core functionality can be used effectively. We’ll take any feedback you provide to improve the device for final release.
Since Early Access features are subject to change, you may have to adjust a device’s implementation in your island as we work towards the final version being released. Early Access features will see incremental updates as we fix bugs and address feedback.
Be sure to complete thorough testing when publishing islands containing Early Access devices, as we can’t guarantee that all systems — for example, some weapons or other devices — will be fully compatible with them all.
New Post Process Device
The Post Process device allows creators to place and control post process effects that affect the player's camera. Creators can choose from a number of preset effects available, such as a Sepia or CCTV, that can dynamically blend in or out based on triggers. Effects with higher set priority will draw over effects with lower priority when active, and blend together with equivalent priority. Try pairing this device with the new Orbit Camera, or the Fixed Angle and Fixed Point Cameras!
Custom Persistable Data in Verse
You can now define custom data in Verse that can be saved and persisted for players across multiple play sessions. This feature is built into the Verse programming language, and is the first step towards building a metaverse where players interact and play in worlds that persist state globally.
By using persistable data with Verse you can:
- Track custom settings, statistics, and profile data for players.
- Use the persistent data to make your experiences feel alive and dynamic.
- Encourage players to return to your experiences as their actions continue to affect play across multiple sessions.
- Create new and interesting experiences that were previously impossible in Fortnite Creative and UEFN.
Verse persistent data does not count against your island memory limits. In the past, you could implement some persistent behaviors using Creative devices, such as using Triggers as state toggles, but those devices would count towards your island memory. Saving data using Verse provides additional flexibility and lets you use your island memory to make more intricate worlds.
Check out the following documentation to learn more:
Updated Map Controller Device
The Map Controller now has an option to show or hide the fullscreen Map Info panel.Updated Placeable Ledge Device
When using the Placeable Ledge device, creators now have an option to choose between the original ledge mesh and a new mesh from Fortnite’s Battle Royale Chapter 5 Season 2. Creators working in UEFN also have the option to use a custom mesh for the ledges.New Moddable Weapons
- Gatekeeper Shotgun
- Warforged Assault Rifle
- Huntress DMR
New Consumables
- Wings of Icarus
- Thunderbolt of Zeus
New Tutorials for Making Cinematics in UEFN
Learn to use UEFN features and tools to create professional looking cutscenes in the new Making Cinematics and Cutscenes tutorial! This tutorial teaches you about film techniques, lighting, composition, and more so you can create cinematics to help players progress through your game.Verse Code Snippets
- Merge Sort: A divide-and-conquer sorting algorithm that divides an array into two, sorts each divided array, and then merges the arrays together. This is a recursive and generic implementation using parametric types.