Fortnite Ecosystem v29.10
The Fortnite Team
v29.10 brings new weapons, consumables, and a Vehicle Speed Tunings setting for the Sports Car and Dirt Bike devices. You can also expose Niagara VFX assets to use in your code and spawn these particle systems in Verse! Additionally, you can now view Verse Runtime Error diagnostics for runtime errors that occur in your project for you or your players. There are more workflow buttons in the Visual Studio Code Verse Extension for communicating with UEFN as well.
Bug fixes for Creative, UEFN, and Verse can be found in our documentation on the Epic Developer Community site.
New Weapons
- Harbinger SMG
- Chains of Hades
New Consumables
- Banana of the Gods
- Shield Bubble Jr.
Modular Variants for Returning Weapons
The Drum Gun and Hand Cannon weapons have been added for Fortnite creators, and a new modular variant has been created for each. The existing variants have had their names updated to indicate that they are “Legacy.”
New Vehicle Speed Tunings Option
A new Vehicle Speed Tunings option has been added to the Sports Car and Dirt Bike vehicle spawner devices. Currently, speeds default to the speeds from Fortnite Battle Royale Chapter 4. With the Vehicle Speed Tunings setting, creators can opt into using the same speeds from Fortnite Battle Royale Chapter 5 (the current Chapter).
Use VFX Assets and Spawn Particle Systems in Verse
You can now expose Niagara VFX assets for you to use in code, and spawn these particle systems in Verse. Check out our Exposing Assets to Verse documentation to learn more!
Updates to Visual Studio Code Verse Extension
For those who aren’t aware, UEFN supports a feature called the Verse Workflow Server which communicates with Visual Studio Code (VSC) through the VSC Verse Extension. We have added more buttons in VSC for you to communicate with UEFN.
UEFN button:
- If you’re not connected to UEFN, the UEFN button in VSC is the only button you’ll see. Pressing the UEFN button will ask VSC to attempt to connect to any running UEFN session.
- If already connected to UEFN, pressing the UEFN button in VSC will attempt to swap focus to UEFN.
Build button:
- Pressing the Build button in VSC sends a request to build the current project in UEFN. Build logs from UEFN will be reported in VSC’s Verse Workflow output channel.
- The Build button is synced with the Verse button in UEFN’s toolbar. They both show the state of the latest build, such as success, warnings, errors, and no-build.
Push Verse Changes button:
- Pressing the Push Verse Changes button in VSC will ask UEFN to push any Verse changes you have made, such as changes to the .verse files.
You can access these commands through the Command Palette in VSC under the grouping of VerseWorkflow. You can bind them to hotkeys in VSC by going to File > Preferences > Keyboard Shortcuts.
Verse Runtime Error Diagnostics for Your Projects
Starting with the v29.10 release, you’ll be able to view the diagnostics of Verse runtime errors that occur when either yourself or your players are running your experiences. You now have access to a new Verse tab on the Content Service portal which shows the Verse runtime errors that were encountered across all of your projects. You can view details of each runtime error event, including the call stack that led up to the error being triggered.
You will be able to access the runtime error event history for 30 days after it occurs.
Please note this is a feature early in development and the types of details available in each runtime error event are subject to change.
The favorite status of your island in the Content Service portal is also linked to its visibility in the Golden Rift. If you have unfavorited an island and want to restore it to the Golden Rift, you will need to favorite the island again.