Fortnite Ecosystem v29.20
The Fortnite Team
v29.20 brings updates to the Patchwork tool and Instrument Player, new ways to customize the Grind Rail and Grind Vine devices, and the ability to search for specific creators in Discover! Additionally, there are new Prefabs and Galleries and multiple updates to other devices.
Bug fixes for Creative, UEFN, and Verse can be found in our documentation on the Epic Developer Community site.
ICYMI: Third Person Controls Adds Twin Stick Facing
In v29.10, the Third Person Controls device added the Twin Stick setting to the Facing Direction device option. Using this setting, a player on your island can control the rotation of their character using the right stick or mouse cursor.
With a controller, the character will rotate to face the direction the player has the right stick pointed toward. (This works best in a top-down camera mode.) With a mouse cursor, the character will rotate to face the location of the cursor on-screen.
Grind Rail and Grind Vine Updates
We've added a number of new options to the Grind Rail and Grind Vine devices! For the Grind Rail, you can use the new Speed Preset option to choose whether your grind rail has the original settings, or if it has the same behavior as the small-scale grinding wires introduced in Fortnite Battle Royale Chapter 5 Season 1. If you want to go beyond the preset, there are many new options you can use to customize players' speed and jump.
The Grind Vine device also has new device options you can use to change the speed and acceleration of players using the vine.
New Creator Name Search in Discover
We recently added creator names to Search! Players can now search for their favorite creators to find all of their islands.
Updates for Fortnite Patchwork
Tooltips
Tooltips are now available for the Patchwork tool to help you learn about all the Patchwork device controls. When tooltips are toggled on, just aim the Patchwork tool at Patchwork knobs or buttons to see a description of their functions. You can turn tooltips on or off using a hotkey, which is listed with other hotkeys on the left side of the screen when you’re editing your island.
Zoom for Patchwork Tool
You can now zoom in when the Patchwork tool is equipped, using the same input you use for targeting with equipped weapons. This can help you get a better view of Patchwork devices when you’re sequencing melodies or fine-tuning your sound on device knobs.
New Instruments for Instrument Player
Two new instruments have been added to the Patchwork Instrument Player. Try the Clean Guitar for a pure, undistorted electric guitar tone. Or, use the Kalimba to create delicate thumb piano melodies.
Additional Device Updates
- Class Selector: Added an On Player Class Changed event that triggers whenever the player changes class due to the Class Selector UI.
- Barrier: Added a Show for Ignored Players option, allowing you to only show the barrier to players it will block.
- Class Designer: The Class Identifier option now uses an override to determine whether it's active, to avoid confusion over what it affects.
- Wildlife Spawner: Added new events - On Picked Up, On Placed, and On Thrown.
- Patchwork Distortion Effect: Updated descriptions for the Drive, Shatter, and Tame options.
- Objective:
- Added the On Damaged event.
- Added the On Damaged Cooldown option, which controls how often the On Damaged event can activate.
- Added the Set Invulnerable and Set Damageable functions. These allow you to determine whether the objective can be damaged while the game is running.
- Added an option for using a Custom Mesh (UEFN Only).
- Added an option for using Custom Badge UI (UEFN Only).
- Added the following options for Badge UI:
- Clamp to Screen: Allows the badge to always show, even if you aren’t looking at the objective.
- Friendly Badge Visibility: Determines whether the badge should show for friendlies. This replaces an inline option that was unintuitive in UEFN.
- Hostile Badge Visibility: Determines whether the badge should show for hostiles. This replaces an inline option that was unintuitive in UEFN.
- Show Badge On Damage: Determines whether the badge shows when the device takes damage.
- Show On Damage Duration: When the Show Badge On Damage option is not set to No, this will determine how long the badge shows after the device takes damage.
- Show Badge On Target: Determines whether the badge will show when a player directly targets the device. The distance for targeting an object is determined by your current weapon range.
New Prefabs & Galleries
- Added 1 New Underworld Prefab:
- Underworld Temple
- Added 4 New Underworld Galleries:
- Underworld Prop Gallery
- Underworld Styx Water Gallery
- Underworld Wall & Roof Gallery
- Underworld Floor & Stair Gallery
- Added 1 New Elemental Cubes Gallery:
- Elemental Cubes Gallery B
Improvements to Landscape Collaboration with Unreal Revision Control (URC)
We’ve made updates to improve how URC’s automatic checkout functionality and UEFN’s landscape creation tools work together. Previously, a conflict would often occur if multiple collaborators edited parts of the landscape at the same time.Now, collaboration on the landscape should be much smoother, with only specifically edited aspects of the landscape checked out on edit. There’s also an in-viewport prompt when the landscape as a whole needs to be updated or rebuilt.