Fortnite Ecosystem v29.40
The Fortnite Team
Bug fixes for Creative, UEFN, and Verse can be found in our documentation on the Epic Developer Community site.
New Devices for LEGO Islands
The Class Designer device, Class Selector device and Holoscreen device are now available when creating LEGO islands so you can add class-based gameplay as well as create holographic screens that display clocks or other images.Create Fusion Patch Assets in UEFN for the Patchwork Instrument Player
UEFN creators can now upload their own samples to create new Fusion Patch assets, which can then be played by the Patchwork Instrument Player. This means Patchwork is able to play new content such as user-created instruments, drums, loops, vocal samples, and other custom audio.
Patchwork Audio Device Update
If you are working with Patchwork devices, you will now hear audio changes right away when you connect or disconnect them, rather than needing to wait for the audio graph to rebuild.
Olympic and Underworld Chests
The Olympic and Underworld Chests have now been added to the Chest & Ammo Gallery, found in the Inventory in the Devices category. When you place the Gallery and stand in front of it, the chest is the one at the right end of the front row.
There is only one of these chests in the Chest & Ammo Gallery, but when placed it has a 50% chance of being either the Olympus Chest or the Underworld Chest, with no differences in loot. The Olympus version is more gold with yellow glowing lines, while the Underworld version is more bronze with blue-tinted glowing lines.
This chest drops a number of weapons and consumables related to the Olympus and Underworld factions from Fortnite Battle Royale, as well as regular Health and Shield consumables.
Camera and Controls Updates
- Camera and Controls devices (including the Fixed Point Camera, Fixed Angle Camera, Orbit Camera, and Third Person Controls) can now be active during the pregame phase of a match.
- If your island uses Twin Stick controls, players can now aim their Grenades and other projectiles by moving the right joystick or mouse when they prepare to throw one.
New Verse Code Snippet
Check out this new snippet to use sync and race expressions with a variable number of async functions:New Device Design Examples
We’ve added a new section to the Fortnite Creative documentation focusing on game mechanic tutorials that showcase different Creative devices. The following are the current list of devices with design examples. Check out the tutorials to get inspiration for using Creative devices in different ways!Air Vent Device Design Examples
Check out the two game mechanic tutorials for Air Vent devices:- Bounce for Points Minigame: The goal in this minigame is for players to earn as many points as possible before time runs out, by grabbing the collectible objects that appear in the play space. By varying settings on the air vents, along with placement in unexpected locations, you can pack the game with surprises!
- Vehicle Big Air Competition: An Air Vent device can also be used to catapult vehicles high into the air! This minigame example shows how you can use an air vent in combination with a few simple island settings to create a vehicle-jumping minigame of your own. Create a dedicated vehicle-jumping game, or include these mechanics in your other island designs.
Ball Spawner Device Design Examples
Check out the two game mechanic tutorials for Ball Spawner devices:- Dodgeball Last Player Standing: Did you know that the balls spawned by the Ball Spawner can be used to eliminate other players? In this design example, you’ll learn how to create a four-player game where players bounce the ball to eliminate each other, and the last player standing wins!
- Soccer Score Minigame: Ready for another simple ball-based game? This soccer-style minigame features a scoring system where the first team to earn five goals wins.
Button Device Design Examples
Check out the two game mechanic tutorials for Button devices:- Door Hack: Use a button to provide player interaction with a prop by increasing the radius of the prop and adding text for player instruction.
- Team Buttons: Place buttons that can only be activated by specific teams.
Color Changing Tile Device Design Examples
Check out the game mechanic tutorial for the Color Changing Tile device:- Color Change Minigame: In this example, you'll create a point-scoring minigame using just three devices, and explore some of the device settings that make the Color Changing Tile device so versatile!
Elimination Manager Device Design Examples
Check out the three game mechanic tutorials for the Elimination Manager device:- Basic Drops: Use the Elimination Manager to control item drops when enemies are eliminated. Dropped items can then be used to redeem in-game rewards, or give players other benefits.
- Drop Chance: Use the Elimination Manager drop chance functionality to hide key items in a swarm of enemies.
- Elimination Penalty: The Elimination Manager can control how players are penalized when eliminated. Use this Elimination Penalty option to create a simple 1v1 game with a currency system.
Orbit Camera Device Design Example
Check out the game mechanic tutorial for the Orbit Camera device:- Porta-Peek Hide-and-Seek Device Mechanics: When you combine the Orbit Camera device with assets from the Hiding Props Gallery device, you have the foundation for a wacky game of hide-and-seek — the orbit camera provides players with a tricky new camera angle they can use to spy on their surroundings as they stay out of view!
UEFN Documentation Updates
We’ve been improving the documentation site for UEFN! Here are some changes that have gone live recently:- Reorganized the UEFN navigation a bit for better flow. This includes separating the Verse Language Get Started docs from Programming with Verse.
- The Verse Language Get Started section collects all the onboarding materials for Verse. If you're new to programming in Verse, this is the section for you!
- The Programming with Verse section focuses on Verse-specific topics and concepts.
- Added a Memory and Optimization section. We know how important island memory management is, so we’ve consolidated all related information into one section for you. Keep an eye out as this information continues to grow!
- Updated our Sample Project and Feature Example Template tutorials. We’ve done some reshuffling and moved the tutorials to the section they best align with. So, for example, if you’re interested in learning all about animation, the Animation 101 template now appears in Animation and Cinematics with the rest of the animation learning materials.