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(October 1, 2024) Workarounds, begone — the new First Person Camera Mode device enables you to create polished first-person experiences rendered from the player character’s viewpoint! Use it to make islands in popular genres like first-person, team-based or tactical shooter games, or add new levels of immersion into horror and cinematic adventure games.
Ready for your first try? Check out the new First Person Camera Mode device documentation to learn how it works!
Features are made available in an Experimental state so you can try them out, provide feedback, and see what we’re planning. Please keep in mind that we do not guarantee backward compatibility for assets created at the Experimental stage. Also, the APIs for Experimental features are subject to change and we may remove Experimental features (or specific functionality of them) at our discretion.
Because First Person Camera Mode is an Experimental feature, the device currently comes with a few limitations including:
Please remember that all content created using First Person Camera Mode device should follow the Fortnite Island Creator rules and align with Fortnite's age rating.
We will continue to polish the first-person implementation as we work towards the Beta release. We rely on user feedback to finesse and improve new tools — please give your thoughts and report any critical issues to the team.
Fortnite First Person Now Available as an Experimental Feature in UEFN and Creative
The Fortnite Team
Update (November 12): The First Person Camera Mode device is entering Beta on December 11th, meaning you’ll soon be able to publish islands using this device!
Starting December 11th, head to the Creator Portal to submit your island for content review.
Please remember that all content created using First Person Camera Mode device should follow the Fortnite Island Creator rules and align with Fortnite's age rating.
(October 1, 2024) Workarounds, begone — the new First Person Camera Mode device enables you to create polished first-person experiences rendered from the player character’s viewpoint! Use it to make islands in popular genres like first-person, team-based or tactical shooter games, or add new levels of immersion into horror and cinematic adventure games.
Ready for your first try? Check out the new First Person Camera Mode device documentation to learn how it works!
Experimental Feature PSA
The First Person Camera Mode device is now available as an Experimental release, so you can try it out. You’ll be able to publish your islands when the feature enters Beta later this year.Features are made available in an Experimental state so you can try them out, provide feedback, and see what we’re planning. Please keep in mind that we do not guarantee backward compatibility for assets created at the Experimental stage. Also, the APIs for Experimental features are subject to change and we may remove Experimental features (or specific functionality of them) at our discretion.
Because First Person Camera Mode is an Experimental feature, the device currently comes with a few limitations including:
- All ranged weapons (except dual-wield weapons like Dual Pistols) and the Ballistic Shield are usable in first-person but not all weapons currently have custom reload animations in first-person.
- When dual-wielding weapons, the camera will automatically switch to third-person. This will remain the case in the Beta release.
- Not all player actions are available in first-person. In some situations such as swimming, gliding, and skydiving, the camera will automatically switch to third-person. This will remain the case in the Beta release.
- Some actions may cause the player's hands or weapon to be hidden.
- Shadows are missing, and in some situations you may notice rendering imperfections like clipping.
Please remember that all content created using First Person Camera Mode device should follow the Fortnite Island Creator rules and align with Fortnite's age rating.
We will continue to polish the first-person implementation as we work towards the Beta release. We rely on user feedback to finesse and improve new tools — please give your thoughts and report any critical issues to the team.